Пређи на садржај

Nosiva tehnologija — разлика између измена

С Википедије, слободне енциклопедије
Садржај обрисан Садржај додат
мНема описа измене
Нема описа измене
Ред 1: Ред 1:
{{превод}}
{{МАТФПА2017}}
'''Nosiva tehnologija''', '''otmena tehnologija''', '''nosivi uređaji''', ili '''modna elektronika''' su pametni elektronski uređaji (elektronski uređaji sa mikro-kontrolerima) koji se mogu nositi na telu kao implantati ili modni detalji.<ref name="auto">Donovan, Tony O., et al. "A context aware wireless body area network (BAN)." Pervasive Computing Technologies for Healthcare, 2009. PervasiveHealth 2009. 3rd International Conference on. IEEE, 2009, http://ieeexplore.ieee.org/document/5191231/</ref><ref>[http://www.wearabledevices.com/what-is-a-wearable-device/ What is a Wearable Device?] WearableDevices.com. Retrieved 10-29-2013</ref><ref>{{cite web|url=https://books.google.com/books?hl=en&lr=&id=FALvAgAAQBAJ&oi=fnd&pg=PA180&ots=t5jiBxC43j&sig=DLTZPqdqTk0rsAzVVdb92mGQYCc&redir_esc=y#v=onepage&q&f=false|title=Smart Homes and Beyond: ICOST 2006|first1=C.|last1=Nugent|first2=J. C.|last2=Augusto|date=13 June 2006|publisher=IOS Press|via=Google Books}}</ref><ref>{{cite journal|url=http://doi.acm.org/10.1145/2378016.2378021|title=Data Management Within mHealth Environments: Patient Sensors, Mobile Devices, and Databases|first1=John|last1=O'Donoghue|first2=John|last2=Herbert|date=1 October 2012|publisher=|journal=J. Data and Information Quality|volume=4|issue=1|pages=5:1–5:20|via=ACM Digital Library|doi=10.1145/2378016.2378021}}</ref>
'''Nosiva tehnologija''', '''otmena tehnologija''', '''nosivi uređaji''', ili '''modna elektronika''' su pametni elektronski uređaji (elektronski uređaji sa mikro-kontrolerima) koji se mogu nositi na telu kao implantati ili modni detalji.<ref name="auto">Donovan, Tony O., et al. "A context aware wireless body area network (BAN)." Pervasive Computing Technologies for Healthcare, 2009. PervasiveHealth 2009. 3rd International Conference on. IEEE, 2009, http://ieeexplore.ieee.org/document/5191231/</ref><ref>[http://www.wearabledevices.com/what-is-a-wearable-device/ What is a Wearable Device?] WearableDevices.com. Retrieved 10-29-2013</ref><ref>{{cite web|url=https://books.google.com/books?hl=en&lr=&id=FALvAgAAQBAJ&oi=fnd&pg=PA180&ots=t5jiBxC43j&sig=DLTZPqdqTk0rsAzVVdb92mGQYCc&redir_esc=y#v=onepage&q&f=false|title=Smart Homes and Beyond: ICOST 2006|first1=C.|last1=Nugent|first2=J. C.|last2=Augusto|date=13 June 2006|publisher=IOS Press|via=Google Books}}</ref><ref>{{cite journal|url=http://doi.acm.org/10.1145/2378016.2378021|title=Data Management Within mHealth Environments: Patient Sensors, Mobile Devices, and Databases|first1=John|last1=O'Donoghue|first2=John|last2=Herbert|date=1 October 2012|publisher=|journal=J. Data and Information Quality|volume=4|issue=1|pages=5:1–5:20|via=ACM Digital Library|doi=10.1145/2378016.2378021}}</ref>


Ред 6: Ред 8:


== Istorija ==
== Istorija ==

Nosiva tehnologija je povezana sa [[Sveobuhvatni računari|sveobuhvatnim računarima]] i istorijom i razvojem [[Nosivi računari|nosivih računara]]. Nosivi proizvodi čine tehnologiju sveprisutnom tako što ga ugrađuju u svakodnevni život. Kroz istoriju i razvoj nosivih računara , pioniri su pokušali da poboljšaju ili prošire funkcionalnost odeće, ili da stvore nosive proizvode kao dodatnu opremu koja omogućava korisnicima "sousveillance" - snimanje neke aktivnosti tipično putem male nosivosti ili prenosne lične tehnologije. Informacije o praćenju kao što su kretanje, koraci i srčane frekvencije su deo "quantified self" pokreta.
Nosiva tehnologija je povezana sa [[Sveobuhvatni računari|sveobuhvatnim računarima]] i istorijom i razvojem [[Nosivi računari|nosivih računara]]. Nosivi proizvodi čine tehnologiju sveprisutnom tako što ga ugrađuju u svakodnevni život. Kroz istoriju i razvoj nosivih računara , pioniri su pokušali da poboljšaju ili prošire funkcionalnost odeće, ili da stvore nosive proizvode kao dodatnu opremu koja omogućava korisnicima "sousveillance" - snimanje neke aktivnosti tipično putem male nosivosti ili prenosne lične tehnologije. Informacije o praćenju kao što su kretanje, koraci i srčane frekvencije su deo "quantified self" pokreta.


Na korene nosive tehnologije su uticala oba ova odgovora ("sousveillance" i "quantified self") na viziju sveprisutnog računarstva. <ref>{{cite journal|title=Wearable Computing: A First Step Toward Personal Imaging|journal=IEEE Computer|volume=30|number=2|url=http://wearcam.org/ieeecomputer/}}</ref> Rani komad široko prihvaćene nosive tehnologije bio je [[sat kalkulator]], koji je uveden 1980-ih. Još ranije upotrebljiva tehnologija bio je [[slušni aparat]].
Na korene nosive tehnologije su uticala oba ova odgovora ("sousveillance" i "quantified self") na viziju sveprisutnog računarstva. <ref>{{cite journal|title=Wearable Computing: A First Step Toward Personal Imaging|journal=IEEE Computer|volume=30|number=2|url=http://wearcam.org/ieeecomputer/}}</ref> Rani komad široko prihvaćene nosive tehnologije bio je [[sat kalkulator]], koji je uveden 1980-ih. Još ranije upotrebljiva tehnologija bio je [[slušni aparat]].


Godine [[2004]]. modna dizajnerska kuća CuteCircuit predstavila je [[Blutut]] uređaje zvane HugShirt na sajmu CiberArt u [[Bilbao|Bilbau]] u [[Španija|Španiji]], gde je na festivalu osvojila Grand Prize ("Veliku nagradu").<ref>{{Cite web|author= |url=http://www.ciberartfestival.net/premiados.pdf|title=Premiados Ciberart}}</ref> HugShirt, je dizajnirana za tele-transmisiju dodira na daljinu, koja se razlikuje od prethodnih nosivih tehnologija, zato što je to prvi proizvod nosive tehnologije koji je primio oblik odeće. <ref>{{Cite book|author= |url=https://books.google.com/books?id=z1PPAwAAQBAJ|title=Garments of Paradise: Wearable Discourse in the Digital Age by Susan Elizabeth Ryan}}</ref> Kao takav on je bio prvi komad Blutut-povezane i internet-povezive odeće.
Godine 2004. modna dizajnerska kuća CuteCircuit predstavila je [[Blutut]] uređaje zvane HugShirt na sajmu CiberArt u [[Bilbao|Bilbau]] u [[Španija|Španiji]], gde je na festivalu osvojila Grand Prize ("Veliku nagradu").<ref>{{Cite web|author= |url=http://www.ciberartfestival.net/premiados.pdf|title=Premiados Ciberart}}</ref> HugShirt, je dizajnirana za tele-transmisiju dodira na daljinu, koja se razlikuje od prethodnih nosivih tehnologija, zato što je to prvi proizvod nosive tehnologije koji je primio oblik odeće. <ref>{{Cite book|author= |url=https://books.google.com/books?id=z1PPAwAAQBAJ|title=Garments of Paradise: Wearable Discourse in the Digital Age by Susan Elizabeth Ryan}}</ref> Kao takav on je bio prvi komad Blutut-povezane i internet-povezive odeće.


Godine 2008. Ilya Fridman je inkorporirala skriveni Blutut mikrofon u paru minđuša. <ref>{{cite web|title=Ripple Headset|url=https://www.behance.net/gallery/203455/Ripple-Headset|website=Behance|accessdate=13 August 2015}}</ref><ref>{{cite web|url=http://latimesblogs.latimes.com/alltherage/2009/07/and-you-thought-the-jawbone-headset-was-stylish.html |title=And you thought the Jawbone headset was stylish |website=LA Times|accessdate=13 August 2015}}</ref> U isto vreme, Spy Tie je predstavio, "modernu kravatu sa skrivenom kamerom u boji". <ref>{{cite web|url=http://www.spytechs.com/spy_cameras/tie-camera.htm|title=Tie camera |website=Spytechs|accessdate=13 August 2015}}</ref>
Godine 2008. Ilya Fridman je inkorporirala skriveni Blutut mikrofon u paru minđuša. <ref>{{cite web|title=Ripple Headset|url=https://www.behance.net/gallery/203455/Ripple-Headset|website=Behance|accessdate=13 August 2015}}</ref><ref>{{cite web|url=http://latimesblogs.latimes.com/alltherage/2009/07/and-you-thought-the-jawbone-headset-was-stylish.html |title=And you thought the Jawbone headset was stylish |website=LA Times|accessdate=13 August 2015}}</ref> U isto vreme, Spy Tie je predstavio, "modernu kravatu sa skrivenom kamerom u boji". <ref>{{cite web|url=http://www.spytechs.com/spy_cameras/tie-camera.htm|title=Tie camera |website=Spytechs|accessdate=13 August 2015}}</ref>


U narednim godinama pametne satove su počele da prodaju velike kompanije. Jedna od prvih ponuda bila je ''Samsung Galaxy Gear'' koja je puštena u promet u septembru 2013. Apple je ubrzo ispratio sa [[Apple Watch]] u [[april]]u [[2015]]. godine. <ref>{{Cite news|url=http://www.businessinsider.com/a-timeline-of-how-the-apple-watch-was-created-2015-3|title=A timeline of how the Apple Watch was created|work=Business Insider|access-date=2017-10-24|language=en}}</ref>
U narednim godinama pametne satove su počele da prodaju velike kompanije. Jedna od prvih ponuda bila je ''Samsung Galaxy Gear'' koja je puštena u promet u septembru 2013. Apple je ubrzo ispratio sa [[Apple Watch]] u aprilu 2015. godine. <ref>{{Cite news|url=http://www.businessinsider.com/a-timeline-of-how-the-apple-watch-was-created-2015-3|title=A timeline of how the Apple Watch was created|work=Business Insider|access-date=2017-10-24|language=en}}</ref>


== Prototipovi ==
== Prototipovi ==


Godine [[2009]]. ''Sony Ericsson'' se udružio sa Londonskim koledžom za modu za takmičenje u dizajniranju digitalne odeće. Pobednik je bila koktel haljina sa Blutut tehnologijom koja je svetlela prilikom primanja poziva.<ref>{{cite web|title=Does the Bluetooth dress signal the future of fashion|url=http://latimesblogs.latimes.com/alltherage/2009/06/does-the-bluetooth-dress-signal-the-future-of-fashion.html|website=LA Times|accessdate=13 August 2015}}</ref>
Godine 2009, ''Sony Ericsson'' se udružio sa Londonskim koledžom za modu za takmičenje u dizajniranju digitalne odeće. Pobednik je bila koktel haljina sa Blutut tehnologijom koja je svetlela prilikom primanja poziva.<ref>{{cite web|title=Does the Bluetooth dress signal the future of fashion|url=http://latimesblogs.latimes.com/alltherage/2009/06/does-the-bluetooth-dress-signal-the-future-of-fashion.html|website=LA Times|accessdate=13 August 2015}}</ref>


U skorije vreme je londonska modna kompanija CuteCircuit stvorila kostime za pevačicu [[Kejti Peri]] (Katy Perry) sa LED osvetljenjem, tako da bi odeća menjala boju i tokom scenskih nastupa i tokom pojavljivanja na crvenom tepihu. U 2012. godini, CuteCircuit je stvorio prvu haljinu na svetu koja sadrži tvitove, koju je nosila pevačica [[Nikol Šerzinger]] (Nicole Scherzinger).<ref>{{Cite news|url=http://www.huffingtonpost.com/2012/11/02/twitter-dress-nicole-scherzinger-photos_n_2064299.html|title=The Huffington Post: Twitter Dress | first=Ellie|last=Krupnick|date=2 November 2012}}</ref>
U skorije vreme je londonska modna kompanija CuteCircuit stvorila kostime za pevačicu [[Kejti Peri]] (Katy Perry) sa LED osvetljenjem, tako da bi odeća menjala boju i tokom scenskih nastupa i tokom pojavljivanja na crvenom tepihu. U 2012. godini, CuteCircuit je stvorio prvu haljinu na svetu koja sadrži tvitove, koju je nosila pevačica [[Nikol Šerzinger]] (Nicole Scherzinger).<ref>{{Cite news|url=http://www.huffingtonpost.com/2012/11/02/twitter-dress-nicole-scherzinger-photos_n_2064299.html|title=The Huffington Post: Twitter Dress | first=Ellie|last=Krupnick|date=2 November 2012}}</ref>


Godine 2014, studenti iz ''Tisch School of Arts'' u Njujorku su dizajnirali kapuljaču koja šalje unapred programirane tekstualne poruke poslate pokretima.<ref>{{cite web|last1=Restauri|first1=Denise|title=The Brains Behind The Hoodie That Texts|url=https://www.forbes.com/sites/deniserestauri/2014/08/14/the-brains-behind-the-hoodie-that-texts-its-not-who-you-think/|publisher=Forbes|accessdate=14 August 2014}}</ref>
Godine 2014, studenti iz ''Tisch School of Arts'' u Njujorku su dizajnirali kapuljaču koja šalje unapred programirane tekstualne poruke poslate pokretima.<ref>{{cite web|last1=Restauri|first1=Denise|title=The Brains Behind The Hoodie That Texts|url=https://www.forbes.com/sites/deniserestauri/2014/08/14/the-brains-behind-the-hoodie-that-texts-its-not-who-you-think/|publisher=Forbes|accessdate=14 August 2014}}</ref>



==Bitni događaji==
==Bitni događaji==
Ред 31: Ред 33:
Godine 2014, ''Fashion Law Institute'' održao je panel čija se diskusija fokusirala na patente u nosivoj tehnologiji. <ref name="Patents in a Wearable Tech World">{{cite web | url=http://www.wwd.com/retail-news/trends-analysis/patents-in-a-wearable-tech-world-7428274?src=nl/mornReport/20140211 | title=Patents in a Wearable Tech World | publisher=WWD | date=9 February 2014 | accessdate=11 February 2014 | author=Clark, Evan}}</ref>
Godine 2014, ''Fashion Law Institute'' održao je panel čija se diskusija fokusirala na patente u nosivoj tehnologiji. <ref name="Patents in a Wearable Tech World">{{cite web | url=http://www.wwd.com/retail-news/trends-analysis/patents-in-a-wearable-tech-world-7428274?src=nl/mornReport/20140211 | title=Patents in a Wearable Tech World | publisher=WWD | date=9 February 2014 | accessdate=11 February 2014 | author=Clark, Evan}}</ref>


Godine [[2015]], brojni drugi događaji vezani za nosivu tehnologiju su planirani kao što su ''Enterprise Wearable Technology Show'' u [[Hjuston]]u, ''Wearable Technology Show'' u [[London]]u i ''Wearable Tech Conference'' i sajam u [[Moskva|Moskvi]].
Godine 2015, brojni drugi događaji vezani za nosivu tehnologiju su planirani kao što su ''Enterprise Wearable Technology Show'' u [[Hjuston]]u, ''Wearable Technology Show'' u [[London]]u i ''Wearable Tech Conference'' i sajam u [[Moskva|Moskvi]].

== Upotreba ==

Korišćenje nosivie tehnologije može se kategorisati u dve glavne kategorije: <ref>{{Cite web|title = Understanding Wearable Technology {{!}} Aspencor Tech|url = http://www.aspencor.com/understanding-wearable-technology/|website = Aspencor Tech|publisher = Aspencor Tech|accessdate = 2015-11-07|language = en-US}}</ref>
* Lična upotreba
* Poslovna upotreba

Bilo da se radi o ličnoj ili poslovnoj upotrebi, nosivi tehnički uređaji primarno se koriste:
* Kao fitnes trakeri, odnosno tragači (engl. ''tracker'')
* Kao tretmani za oštećenje sluha
* Kao daljinski tretmani poremećaja govora i glasa, kao što su oni kod pacijenata sa [[Parkinsonova bolest|Parkinsonovom bolešću]] <ref>{{cite conference|author1=
Harishchandra Dubey|author2=Jon C. Goldberg|author3=Mohammadreza Abtahi|author4=Leslie Mahler|author5=Kunal Mankodiya|year=2015|title=EchoWear: smartwatch technology for voice and speech treatments of patients with Parkinson's disease|conference=Proceedings of the conference on Wireless Health (WH '15)|location=ACM, New York, NY, USA|pages=Article 15, 8 pages|doi=10.1145/2811780.2811957}}</ref>
* Kao sport trakeri
* Za sinhronizaciju podataka i komunikaciju sa drugim patentima
* Za specifično praćenje zdravstvenih problema, kao što je upravljanje stresom <ref>{{cite conference|author1=Achilleas Papageorgiou|author2=Athanasios Zigomitros|author3=Constantinos Patsakis|year=2015|title=Personalising and Crowdsourcing Stress Management in Urban Environments via s-Health|conference=Proceedings of the 6th International Conference on Information, Intelligence, Systems and Applications (IISA), 2015|location=Ionian University, Corfu, Greece|pages=1–4 pages|doi=10.1109/IISA.2015.7388027}}</ref>
* Kao merači pažnje i nivoa energije
* Kao navigacioni alati
* Kao medijski uređaji
* Kao komunikacijski uređaji

Nosivi uređaji brzo napreduju u smislu tehnologije, funkcionalnosti i veličine, zahvaljujući sve većem broju aplikacija koje se koriste u realnom životu. <ref>{{cite journal|last1=Crawford|first1=Mark|title=Wearable technology is booming, powered by photonics|journal=SPIE Newsroom|doi=10.1117/2.2201606.01}}</ref>

Nosiva tehnologija je u porastu kako za ličnu tako i za poslovnu upotrebu. U potrošačkom prostoru, prodaja pametnih ručnih satova (kao što su Jawbone UP i Fitbit Flex) započela je ubrzano u 2013. godini. Jedan od pet odraslih Amerikanaca ima nosivi uređaj, prema izveštaju iz 2014. godine. <ref>{{Cite journal|url = |title = The Age of Wearables Is on Us|last = Zalud|first = Bill|date = Jan 2015|journal = SDM|doi = |pmid = |pages = 72–73}}</ref>

Počeli su da privlače veliku pažnju na tržištu uvođenjem novih modela kompanije Samsung, a kasnije i Apple.

Nedostatak [[Google Glass]]-a stekao je veliku medijsku pažnju, ali se projekat zaustavio početkom 2015. godine, a Google je zaustavio prodaju uređaja.

[[Pametna cipela]] (smart shoe) za vizuelni izazov je proizvod koji je trenutno dostupan i ima veliki opseg u budućnosti.

U zdravstvu, nosivi uređaji imaju jako veliku primenu, na primer kao slušni aparati, ali i u otkrivanju zdravstvenih poremećaja kao što je apnea za spavanje - to je poremećaj sna koji se karakteriše pauzama u disanju ili periodima plitkog disanja tokom spavanja. Medicinski stručnjaci kao što su [[Google Glass]] hirurzi organizovali su se u društvo WATCH (Nosiva tehnologija u zdravstvu) kako bi tražili saradnju i validnu upotrebu nosivih tehnologija u zdravstvu.


U profesionalnim sportovima, nosiva tehnologija ima aplikacije za praćenje i za povratne informacije u realnom vremenu za sportiste. <ref name="virtual trainer">Duncan Smith [http://www.pddnet.com/news-the-rise-of-the-virtual-trainer-071409/ The Rise of the Virtual Trainer] July 13, 2009 Product Design and Development</ref><ref>Simon Jones [http://www.wearabletechwatch.net/in-pro-sports-wearabletech-is-already-mainstream/ In pro sports, wearabletech is already mainstream.] December 9, 2013, WearableTechWatch</ref> Primeri nosivih tehnologija u sportu uključuju akcelerometre, pedometre i [[GPS]] koji se mogu koristiti za merenje potrošene energije i kretanja sportista. <ref>{{Cite journal|last=Li|first=Ryan T.|last2=Kling|first2=Scott R.|last3=Salata|first3=Michael J.|last4=Cupp|first4=Sean A.|last5=Sheehan|first5=Joseph|last6=Voos|first6=James E.|date=2016-01-01|title=Wearable Performance Devices in Sports Medicine|url=https://doi.org/10.1177/1941738115616917|journal=Sports Health|language=en|volume=8|issue=1|pages=74–78|doi=10.1177/1941738115616917|issn=1941-7381}}</ref>
Smanjenje troškova obrade energije i drugih komponenti podstiče široko rasprostranjeno usvajanje i dostupnost ovih uređaja. <ref name="virtual trainer" />

==Moderna tehnologija==

[[File:Fitbit Charge HR.jpg|thumb|right|The Fitbit, a modern wearable device]]
Aprila 2013. godine, [[Google]] je pozvao "Glass Explorers" koji su unapred naručili svoja stakla za nošenje na Google I/O konferenciji za 2012. godinu kako bi pokupili svoje uređaje. Ovaj dan označio je zvanično lansiranje [[Google Glass]]-a, uređaja namenjenog za dostavu bogatog teksta i obaveštenja preko preko ekrana sa heads-up ekranom koja se nosi kao naočare. Uređaj je takođe imao 5 MP kameru i snimio video na 720p. <ref>{{cite web|title=Tech specs|url=https://support.google.com/glass/answer/3064128?hl=en&ref_topic=3063354|publisher=Google|accessdate=20 April 2013}}</ref> Its various functions were activated via voice command, such as "OK Glass". The company also launched the Google Glass companion app, MyGlass.<ref>{{cite web|title=Google Finally Reveals Glass Specifications, MyGlass App Now Live|url=http://selfscreens.com/archives/1794/google-finally-reveals-glass-specifications-myglass-app-now-live/|accessdate=11 August 2013|website = Self Screens}}</ref> The first third-party Google Glass App came from the ''[[New York Times]]'', which was able to read out articles and news summaries.

However, in early 2015, Google stopped selling the beta "explorer edition" of Glass to the public, after criticism of its design and the $1,500 price tag.<ref>{{cite web|title=Google has admitted that releasing Google Glass early may have been a mistake|url=http://uk.businessinsider.com/tony-fadell-releasing-google-glass-explorer-beta-to-public-mistake-2015-7/|website=Business Insider|accessdate=17 March 2016}}</ref><ref>{{cite web|last1=Jones|first1=Simon|title=Analysis: Why Google killed Glass|url=http://wearabletechwatch.net/analysis-why-google-killed-glass/|website=WearableTechWatch|accessdate=11 August 2015}}</ref>

While optical head-mounted display technology remains a niche, two popular types of wearable devices have taken off: smartwatches and activity trackers. In 2012, [[ABI Research]] forecast that sales of smartwatches would hit $1.2 million in 2013, helped by the high penetration of smartphones in many world markets, the wide availability and low cost of MEMS sensors, energy-efficient connectivity technologies such as Bluetooth 4.0, and a flourishing app ecosystem.<ref>[http://www.abiresearch.com/press/more-than-one-million-smart-watches-will-be-shippe More Than One Million Smart Watches will be Shipped in 2013], ABI Research</ref>

[[Crowdfunding]]-backed start-up [[Pebble (watch)|Pebble]] reinvented the smartwatch in 2013, with a campaign running on [[Kickstarter]] that raised more than $10m in funding. At the end of 2014, Pebble announced it had sold a million devices. In early 2015, Pebble went back to its crowdfunding roots to raise a further $20m for its next-generation smartwatch, Pebble Time, which started shipping in May 2015.

In March 2014, [[Motorola]] unveiled the [[Moto 360]] smartwatch powered by [[Android Wear]], a modified version of the mobile operating system Android designed specifically for smartwatches and other wearables.<ref>{{cite web|title=Moto 360: It’s Time|url=http://motorola-blog.blogspot.in/2014/03/moto-360-its-time.html|accessdate=18 March 2014|website = The Official Motorola Blog}}</ref><ref>{{cite web|title=Sharing what’s up our sleeve: Android coming to wearables|url=http://googleblog.blogspot.in/2014/03/sharing-whats-up-our-sleeve-android.html|accessdate=18 March 2014|website = Official Google Blog}}</ref> Finally, following more than a year of speculation, Apple announced its own smartwatch, the [[Apple Watch]], in September 2014.

Wearable technology was a popular topic at the trade show [[Consumer Electronics Show]] in 2014, with the event dubbed "The Wearables, Appliances, Cars and Bendable TVs Show" by industry commentators.<ref>{{cite web |title=Wearable tech at CES 2014: Many, many small steps |url=http://www.cnet.com/news/wearable-tech-at-ces-2014-many-many-small-steps/ |accessdate=17 March 2016 |website=CNET}}</ref> Among numerous wearable products showcased were smartwatches, activity trackers, smart jewelry, head-mounted optical displays and earbuds. Nevertheless, wearable technologies are still suffering from limited battery capacity.<ref>{{cite web|title=Energy-Efficient Integration of Continuous Context Sensing and Prediction into Smartwatches|url=http://www.mdpi.com/1424-8220/15/9/22616|accessdate=5 October 2015|website = Sensors Journal}}</ref>

Another field of application of wearable technology is monitoring systems for [[assisted living]] and [[eldercare]]. Wearable sensors have a huge potential in generating [[big data]], with a great applicability to biomedicine and ambient assisted living.<ref>{{cite journal|title=What Does Big Data Mean for Wearable Sensor Systems?
| pmc=4287062 | pmid=25123733 | doi=10.15265/IY-2014-0019| volume=9| journal=Yearb Med Inform| pages=135–42 | last1 = Redmond | first1 = SJ | last2 = Lovell | first2 = NH | last3 = Yang | first3 = GZ | last4 = Horsch | first4 = A | last5 = Lukowicz | first5 = P | last6 = Murrugarra | first6 = L | last7 = Marschollek | first7 = M}}</ref> For this reason, researchers are moving their focus from data collection to the development of intelligent algorithms able to glean valuable information from the collected data, using [[data mining]] techniques such as [[statistical classification]] and [[Artificial neural network|neural networks]].<ref>{{cite web|title=Data Mining for Wearable Sensors in Health Monitoring Systems: A Review of Recent Trends and Challenges
|url=http://www.mdpi.com/1424-8220/13/12/17472/htm|accessdate=17 March 2016|website = NCBI}}</ref>

Wearable technology can also collect biometric data such as heart rate (ECG and HRV), brainwave (EEG), and muscle bio-signals (EMG) from the human body to provide valuable information in the field of health care and wellness.<ref>{{Cite web|url=http://www.jdsupra.com/topics/wearable-technology/biometric-information/data-collection/|title=Wearable Technology, Biometric Information, Data Collection {{!}} JD Supra|website=JD Supra|access-date=2016-12-13}}</ref>

Another increasingly popular wearable technology involves virtual reality. VR headsets have been made by a range of manufacturers for computers, consoles, and mobile devices. Recently Google released their headset, the Google Daydream.<ref>{{Cite web|url=http://calhoun.nps.edu/bitstream/handle/10945/41253/Singh_d912f5075af50e0812_2008.pdf?sequence=1|title=A survey of mobile and wireless technologies for augmented reality systems|last=Papagiannakis|first=George|date=|website=|archive-url=|archive-date=|dead-url=|access-date=}}</ref>

In July 2014 a smart technology footwear was introduced in [[Hyderabad]], [[India]]. The shoe insoles are connected to a smartphone application that uses [[Google Maps]], and vibrate to tell users when and where to turn to reach their destination.<ref name="Forbes">{{cite news|title=India's Take On Google Glass, A Vibrating Smartshoe|url=https://www.forbes.com/sites/jaymcgregor/2014/07/25/indias-take-on-google-glass-a-vibrating-smartshoe/|newspaper=[[Forbes]]|last=McGregor|first=Jay|date=25 July 2014|accessdate=26 July 2014}}</ref><ref name="twsj">{{cite news|title=India’s Answer to Google Glass: The Smartshoe|url=https://blogs.wsj.com/indiarealtime/2014/07/24/indias-answer-to-google-glass-the-smartshoe/|newspaper=[[The Wall Street Journal]]|last=Thoppil|first=Dhanya Ann Thoppil|date=24 July 2014|accessdate=26 July 2014}}</ref><ref name="xtech">{{cite news|title=The smartshoe: A much more sensible approach to wearable computing than Glass or a smartwatch
|url=http://www.extremetech.com/extreme/186824-the-smartshoe-a-much-more-sensible-approach-to-wearable-computing-than-glass-or-a-smartwatch|work=Extreme Tech|last=Anthony|first=Sebastian|date=24 July 2014|accessdate=26 July 2014}}</ref><ref name="Deccan">{{cite news|title=A smart shoe from Indian firm|url=http://www.deccanchronicle.com/140727/technology-science-and-trends/article/%E2%80%98smart-shoe%E2%80%99-indian-firm|newspaper=[[Deccan Chronicle]]|date=27 July 2014|accessdate=26 July 2014}}</ref>

In recent years fitness trackers and smartwatches have become increasingly common and recognizable as examples of wearable technology. Examples include [[Fitbit]], [[Apple Watch]], and [[Samsung Galaxy Gear]].

In addition to commercial applications, wearable technology is being researched and developed for a multitude of uses. The [[Massachusetts Institute of Technology]] is one of the many research institutions developing and testing technologies in this field. For example, research is being done to improve [[haptic technology]]<ref>{{Cite news|url=http://news.mit.edu/2013/wearable-tactile-displays-0614|title=Can you feel me now?|work=MIT News|access-date=2017-10-24}}</ref> for its integration into next generation wearables. Another project focuses on using wearable technology to assist the visually impaired in navigating their surroundings.<ref>{{Cite news|url=http://news.mit.edu/2017/wearable-visually-impaired-users-navigate-0531|title=Wearable system helps visually impaired users navigate|work=MIT News|access-date=2017-10-24}}</ref>

As wearable technology continues to grow, it has begun to expand into other fields. The integration of wearables into healthcare has been a focus of research and development for various institutions. Wearables continue to evolve, moving beyond devices and exploring new frontiers such as smart fabrics. Applications involve using a fabric to perform a function such as integrating a [[QR code]] into the textile,<ref>{{Cite news|url=http://money.cnn.com/2017/06/20/technology/startups/jansport-programmable-backpack/index.html|title=JanSport's high-tech backpack gives teens a new way to express themselves|last=McFarland|first=Matt|work=CNNMoney|access-date=2017-10-26}}</ref> or performance apparel that increases airflow during exercise<ref>{{Cite news|url=http://news.mit.edu/2017/moisture-responsive-workout-suit-0519|title=Researchers design moisture-responsive workout suit|work=MIT News|access-date=2017-10-26}}</ref>

== Wearable technology and health ==
Wearable technology is often used to monitor a user's health. Given that such a devices is in close contact with the user, it can easily collect data.

Wearables can be used to collect data on a user's health including:
* Heart rate
* Calories burned
* Steps walked
* Blood pressure
* Time spent exercising

These functions are often bundled together in a single unit, like an activity tracker or a smartwatch like the [[Apple Watch Series 2]] or [[Samsung Galaxy Gear]] Sport. Devices like these are used for physical training and monitoring overall physical health.

Currently other applications within healthcare are being explored, such as:
* Measuring [[blood alcohol content]]<ref>{{Cite news|url=https://www.forbes.com/sites/johngreathouse/2017/07/08/this-wearable-will-tell-you-when-youre-drunk/#77a7f1213beb|title=This Wearable Will Tell You When You're Drunk|last=Greathouse|first=John|work=Forbes|access-date=2017-10-25|language=en}}</ref>
* Measuring athletic performance<ref>{{Cite news|url=https://www.forbes.com/sites/leebelltech/2017/07/06/best-wearable-tech-health-fitness-gadgets-2017-updated/#10d5fed13ebc|title=Best Wearable Tech And Fitness Gadgets 2017 (Updated)|last=Bell|first=Lee|work=Forbes|access-date=2017-10-25|language=en}}</ref>
* Monitoring how sick the user is<ref>{{Cite news|url=https://techcrunch.com/2017/01/12/smartwatches-could-soon-tell-you-when-youre-getting-sick/|title=Smartwatches could soon tell you when you’re getting sick|last=Coldewey|first=Devin|work=TechCrunch|access-date=2017-10-25|language=en}}</ref>

While wearables can collect data in aggregate form, they have yet to analyze or make conclusions based on this data. Wearables cannot account for the differing health needs of an individual; they can only collect data. Because of this, wearables are used primarily for information about general well-being but not for making decisions about one's health.

== Entertainment ==
Wearables have expanded into the entertainment space by creating new ways to experience digital media. Virtual reality headsets and [[augmented reality]] glasses have come to exemplify wearables in entertainment. Virtual reality headsets such as the [[Oculus Rift]], [[HTC Vive]], and Google Daydream View aim to create a more immersive media experience by either simulating a first-person experience or displaying the media in the user's full field of vision. Television, films, and video games have been developed for these devices. Some augmented reality devices fall under the category of wearables. Augmented reality glasses are currently in development by several corporations.<ref>{{Cite news|url=http://mashable.com/2017/05/20/microsoft-research-augmented-reality-glasses/#suovjGvxZOqi|title=Microsoft Research shows off its augmented reality glasses|last=Strange|first=Adario|work=Mashable|access-date=2017-10-26|language=en}}</ref> [[Snap Inc.]]'s [[Spectacles (product)|Spectacles]] are sunglasses that record video from the user's point of view and pair with a phone to post videos on [[Snapchat]].<ref>{{Cite news|url=https://www.theverge.com/2016/9/24/13042640/snapchat-spectacles-how-to-use|title=Here's how Snapchat's new Spectacles will work|work=The Verge|access-date=2017-10-26}}</ref> Many other devices can be considered entertainment wearables and need only be devices worn by the user to experience media. 

== Government regulation ==
Currently, the [[Food and Drug Administration|FDA]] draft guidance for low risk devices advises that personal health wearables are general wellness products if they only collect data on weight management, physical fitness, relaxation or stress management, mental acuity, self-esteem, sleep management, or sexual function.<ref>{{Cite web|url = http://www.fda.gov/ucm/groups/fdagov-public/@fdagov-meddev-gen/documents/document/ucm429674.pdf|title = General Wellness: Policy for Low Risk Devices - Draft Guidance for Industry and Food and Drug Administration Staff|date = January 2015|accessdate = |website = U.S. Food and Drug Administration|publisher = FDA|last = |first = }}</ref>

==See also==
{{div col| 2}}
*[[Clothing technology]]
*[[Computer-mediated reality]]
*[[E-textiles]]
*[[GPS watch]]
*[[Mixed reality]]
*[[Smart ring]]
*[[Smart, connected products]]
*[[Wearable computer]]
**[[Smart glasses]]
{{div col end}}


==Reference==
==References==
{{Reflist|30em}}
{{Reflist|30em}}


==Spoljašnje veze==
==External links==
* [http://www.physics.org/featuredetail.asp?id=28 "Wear your heart on your sleeve"] - physics.org
* [http://www.physics.org/featuredetail.asp?id=28 "Wear your heart on your sleeve"] - physics.org
* [http://video.pbs.org/video/2365039733/ "The Future of Wearable Technology"] - video by ''[[Off Book (web series)|Off Book]]''
* [http://video.pbs.org/video/2365039733/ "The Future of Wearable Technology"] - video by ''[[Off Book (web series)|Off Book]]''


[[Category:Internet of things]]
[[Категорија:Интеракција човек-рачунар]]
[[Category:Fashion accessories]]
[[Категорија:Модни детаљи]]
[[Category:Ambient intelligence]]
[[Category:Human–computer interaction]]
[[Category:Ubiquitous computing]]
[[Category:Wearable devices]]
[[Category:Wearable computers]]

Верзија на датум 1. фебруар 2018. у 02:40

Nosiva tehnologija, otmena tehnologija, nosivi uređaji, ili modna elektronika su pametni elektronski uređaji (elektronski uređaji sa mikro-kontrolerima) koji se mogu nositi na telu kao implantati ili modni detalji.[1][2][3][4]

Nosivi uređaji kao što su traker aktivnosti su dobar primer internet stvari, pošto "stvari" kao što su elektronika, softver, senzor i povezivanje su efektori koji omogućavaju objektima da razmenjuju podatke (uključujući i kvalitet podataka [5]) putem interneta sa proizvođačem, operatorom i / ili drugim povezanim uređajima, bez potrebe za ljudskom intervencijom.

Nosiva tehnologija ima raznovrsne aplikacije čiji broj se povećava dok se polje nosivih tehnologija širi. Javlja se često u potrošačkoj elektronici sa popularizacijom pametnog sata i "pratioca" aktivnosti. Osim komercijalne upotrebe, nosiva tehnologija se inkorporira u navigacione sisteme, naprednu tkaninu i zdravstvo.

Istorija

Nosiva tehnologija je povezana sa sveobuhvatnim računarima i istorijom i razvojem nosivih računara. Nosivi proizvodi čine tehnologiju sveprisutnom tako što ga ugrađuju u svakodnevni život. Kroz istoriju i razvoj nosivih računara , pioniri su pokušali da poboljšaju ili prošire funkcionalnost odeće, ili da stvore nosive proizvode kao dodatnu opremu koja omogućava korisnicima "sousveillance" - snimanje neke aktivnosti tipično putem male nosivosti ili prenosne lične tehnologije. Informacije o praćenju kao što su kretanje, koraci i srčane frekvencije su deo "quantified self" pokreta.

Na korene nosive tehnologije su uticala oba ova odgovora ("sousveillance" i "quantified self") na viziju sveprisutnog računarstva. [6] Rani komad široko prihvaćene nosive tehnologije bio je sat kalkulator, koji je uveden 1980-ih. Još ranije upotrebljiva tehnologija bio je slušni aparat.

Godine 2004. modna dizajnerska kuća CuteCircuit predstavila je Blutut uređaje zvane HugShirt na sajmu CiberArt u Bilbau u Španiji, gde je na festivalu osvojila Grand Prize ("Veliku nagradu").[7] HugShirt, je dizajnirana za tele-transmisiju dodira na daljinu, koja se razlikuje od prethodnih nosivih tehnologija, zato što je to prvi proizvod nosive tehnologije koji je primio oblik odeće. [8] Kao takav on je bio prvi komad Blutut-povezane i internet-povezive odeće.

Godine 2008. Ilya Fridman je inkorporirala skriveni Blutut mikrofon u paru minđuša. [9][10] U isto vreme, Spy Tie je predstavio, "modernu kravatu sa skrivenom kamerom u boji". [11]

U narednim godinama pametne satove su počele da prodaju velike kompanije. Jedna od prvih ponuda bila je Samsung Galaxy Gear koja je puštena u promet u septembru 2013. Apple je ubrzo ispratio sa Apple Watch u aprilu 2015. godine. [12]

Prototipovi

Godine 2009, Sony Ericsson se udružio sa Londonskim koledžom za modu za takmičenje u dizajniranju digitalne odeće. Pobednik je bila koktel haljina sa Blutut tehnologijom koja je svetlela prilikom primanja poziva.[13]

U skorije vreme je londonska modna kompanija CuteCircuit stvorila kostime za pevačicu Kejti Peri (Katy Perry) sa LED osvetljenjem, tako da bi odeća menjala boju i tokom scenskih nastupa i tokom pojavljivanja na crvenom tepihu. U 2012. godini, CuteCircuit je stvorio prvu haljinu na svetu koja sadrži tvitove, koju je nosila pevačica Nikol Šerzinger (Nicole Scherzinger).[14]

Godine 2014, studenti iz Tisch School of Arts u Njujorku su dizajnirali kapuljaču koja šalje unapred programirane tekstualne poruke poslate pokretima.[15]


Bitni događaji

5 Days Off festival u Amsterdamu uključujući i besplatni šou pod nazivom "Wearable Technology: Powered Art and Fashion".[16]

Godine 2014, Fashion Law Institute održao je panel čija se diskusija fokusirala na patente u nosivoj tehnologiji. [17]

Godine 2015, brojni drugi događaji vezani za nosivu tehnologiju su planirani kao što su Enterprise Wearable Technology Show u Hjustonu, Wearable Technology Show u Londonu i Wearable Tech Conference i sajam u Moskvi.

Upotreba

Korišćenje nosivie tehnologije može se kategorisati u dve glavne kategorije: [18]

  • Lična upotreba
  • Poslovna upotreba

Bilo da se radi o ličnoj ili poslovnoj upotrebi, nosivi tehnički uređaji primarno se koriste:

  • Kao fitnes trakeri, odnosno tragači (engl. tracker)
  • Kao tretmani za oštećenje sluha
  • Kao daljinski tretmani poremećaja govora i glasa, kao što su oni kod pacijenata sa Parkinsonovom bolešću [19]
  • Kao sport trakeri
  • Za sinhronizaciju podataka i komunikaciju sa drugim patentima
  • Za specifično praćenje zdravstvenih problema, kao što je upravljanje stresom [20]
  • Kao merači pažnje i nivoa energije
  • Kao navigacioni alati
  • Kao medijski uređaji
  • Kao komunikacijski uređaji

Nosivi uređaji brzo napreduju u smislu tehnologije, funkcionalnosti i veličine, zahvaljujući sve većem broju aplikacija koje se koriste u realnom životu. [21]

Nosiva tehnologija je u porastu kako za ličnu tako i za poslovnu upotrebu. U potrošačkom prostoru, prodaja pametnih ručnih satova (kao što su Jawbone UP i Fitbit Flex) započela je ubrzano u 2013. godini. Jedan od pet odraslih Amerikanaca ima nosivi uređaj, prema izveštaju iz 2014. godine. [22]

Počeli su da privlače veliku pažnju na tržištu uvođenjem novih modela kompanije Samsung, a kasnije i Apple.

Nedostatak Google Glass-a stekao je veliku medijsku pažnju, ali se projekat zaustavio početkom 2015. godine, a Google je zaustavio prodaju uređaja.

Pametna cipela (smart shoe) za vizuelni izazov je proizvod koji je trenutno dostupan i ima veliki opseg u budućnosti.

U zdravstvu, nosivi uređaji imaju jako veliku primenu, na primer kao slušni aparati, ali i u otkrivanju zdravstvenih poremećaja kao što je apnea za spavanje - to je poremećaj sna koji se karakteriše pauzama u disanju ili periodima plitkog disanja tokom spavanja. Medicinski stručnjaci kao što su Google Glass hirurzi organizovali su se u društvo WATCH (Nosiva tehnologija u zdravstvu) kako bi tražili saradnju i validnu upotrebu nosivih tehnologija u zdravstvu.


U profesionalnim sportovima, nosiva tehnologija ima aplikacije za praćenje i za povratne informacije u realnom vremenu za sportiste. [23][24] Primeri nosivih tehnologija u sportu uključuju akcelerometre, pedometre i GPS koji se mogu koristiti za merenje potrošene energije i kretanja sportista. [25] Smanjenje troškova obrade energije i drugih komponenti podstiče široko rasprostranjeno usvajanje i dostupnost ovih uređaja. [23]

Moderna tehnologija

The Fitbit, a modern wearable device

Aprila 2013. godine, Google je pozvao "Glass Explorers" koji su unapred naručili svoja stakla za nošenje na Google I/O konferenciji za 2012. godinu kako bi pokupili svoje uređaje. Ovaj dan označio je zvanično lansiranje Google Glass-a, uređaja namenjenog za dostavu bogatog teksta i obaveštenja preko preko ekrana sa heads-up ekranom koja se nosi kao naočare. Uređaj je takođe imao 5 MP kameru i snimio video na 720p. [26] Its various functions were activated via voice command, such as "OK Glass". The company also launched the Google Glass companion app, MyGlass.[27] The first third-party Google Glass App came from the New York Times, which was able to read out articles and news summaries.

However, in early 2015, Google stopped selling the beta "explorer edition" of Glass to the public, after criticism of its design and the $1,500 price tag.[28][29]

While optical head-mounted display technology remains a niche, two popular types of wearable devices have taken off: smartwatches and activity trackers. In 2012, ABI Research forecast that sales of smartwatches would hit $1.2 million in 2013, helped by the high penetration of smartphones in many world markets, the wide availability and low cost of MEMS sensors, energy-efficient connectivity technologies such as Bluetooth 4.0, and a flourishing app ecosystem.[30]

Crowdfunding-backed start-up Pebble reinvented the smartwatch in 2013, with a campaign running on Kickstarter that raised more than $10m in funding. At the end of 2014, Pebble announced it had sold a million devices. In early 2015, Pebble went back to its crowdfunding roots to raise a further $20m for its next-generation smartwatch, Pebble Time, which started shipping in May 2015.

In March 2014, Motorola unveiled the Moto 360 smartwatch powered by Android Wear, a modified version of the mobile operating system Android designed specifically for smartwatches and other wearables.[31][32] Finally, following more than a year of speculation, Apple announced its own smartwatch, the Apple Watch, in September 2014.

Wearable technology was a popular topic at the trade show Consumer Electronics Show in 2014, with the event dubbed "The Wearables, Appliances, Cars and Bendable TVs Show" by industry commentators.[33] Among numerous wearable products showcased were smartwatches, activity trackers, smart jewelry, head-mounted optical displays and earbuds. Nevertheless, wearable technologies are still suffering from limited battery capacity.[34]

Another field of application of wearable technology is monitoring systems for assisted living and eldercare. Wearable sensors have a huge potential in generating big data, with a great applicability to biomedicine and ambient assisted living.[35] For this reason, researchers are moving their focus from data collection to the development of intelligent algorithms able to glean valuable information from the collected data, using data mining techniques such as statistical classification and neural networks.[36]

Wearable technology can also collect biometric data such as heart rate (ECG and HRV), brainwave (EEG), and muscle bio-signals (EMG) from the human body to provide valuable information in the field of health care and wellness.[37]

Another increasingly popular wearable technology involves virtual reality. VR headsets have been made by a range of manufacturers for computers, consoles, and mobile devices. Recently Google released their headset, the Google Daydream.[38]

In July 2014 a smart technology footwear was introduced in Hyderabad, India. The shoe insoles are connected to a smartphone application that uses Google Maps, and vibrate to tell users when and where to turn to reach their destination.[39][40][41][42]

In recent years fitness trackers and smartwatches have become increasingly common and recognizable as examples of wearable technology. Examples include Fitbit, Apple Watch, and Samsung Galaxy Gear.

In addition to commercial applications, wearable technology is being researched and developed for a multitude of uses. The Massachusetts Institute of Technology is one of the many research institutions developing and testing technologies in this field. For example, research is being done to improve haptic technology[43] for its integration into next generation wearables. Another project focuses on using wearable technology to assist the visually impaired in navigating their surroundings.[44]

As wearable technology continues to grow, it has begun to expand into other fields. The integration of wearables into healthcare has been a focus of research and development for various institutions. Wearables continue to evolve, moving beyond devices and exploring new frontiers such as smart fabrics. Applications involve using a fabric to perform a function such as integrating a QR code into the textile,[45] or performance apparel that increases airflow during exercise[46]

Wearable technology and health

Wearable technology is often used to monitor a user's health. Given that such a devices is in close contact with the user, it can easily collect data.

Wearables can be used to collect data on a user's health including:

  • Heart rate
  • Calories burned
  • Steps walked
  • Blood pressure
  • Time spent exercising

These functions are often bundled together in a single unit, like an activity tracker or a smartwatch like the Apple Watch Series 2 or Samsung Galaxy Gear Sport. Devices like these are used for physical training and monitoring overall physical health.

Currently other applications within healthcare are being explored, such as:

While wearables can collect data in aggregate form, they have yet to analyze or make conclusions based on this data. Wearables cannot account for the differing health needs of an individual; they can only collect data. Because of this, wearables are used primarily for information about general well-being but not for making decisions about one's health.

Entertainment

Wearables have expanded into the entertainment space by creating new ways to experience digital media. Virtual reality headsets and augmented reality glasses have come to exemplify wearables in entertainment. Virtual reality headsets such as the Oculus Rift, HTC Vive, and Google Daydream View aim to create a more immersive media experience by either simulating a first-person experience or displaying the media in the user's full field of vision. Television, films, and video games have been developed for these devices. Some augmented reality devices fall under the category of wearables. Augmented reality glasses are currently in development by several corporations.[50] Snap Inc.'s Spectacles are sunglasses that record video from the user's point of view and pair with a phone to post videos on Snapchat.[51] Many other devices can be considered entertainment wearables and need only be devices worn by the user to experience media. 

Government regulation

Currently, the FDA draft guidance for low risk devices advises that personal health wearables are general wellness products if they only collect data on weight management, physical fitness, relaxation or stress management, mental acuity, self-esteem, sleep management, or sexual function.[52]

See also

References

  1. ^ Donovan, Tony O., et al. "A context aware wireless body area network (BAN)." Pervasive Computing Technologies for Healthcare, 2009. PervasiveHealth 2009. 3rd International Conference on. IEEE, 2009, http://ieeexplore.ieee.org/document/5191231/
  2. ^ What is a Wearable Device? WearableDevices.com. Retrieved 10-29-2013
  3. ^ Nugent, C.; Augusto, J. C. (13. 6. 2006). „Smart Homes and Beyond: ICOST 2006”. IOS Press — преко Google Books. 
  4. ^ O'Donoghue, John; Herbert, John (1. 10. 2012). „Data Management Within mHealth Environments: Patient Sensors, Mobile Devices, and Databases”. J. Data and Information Quality. 4 (1): 5:1—5:20. doi:10.1145/2378016.2378021 — преко ACM Digital Library. 
  5. ^ O’Donoghue, J., Herbert, J. and Sammon, D., 2008, June. Patient sensors: A data quality perspective. In International Conference on Smart Homes and Health Telematics (pp. 54-61). Springer, Berlin, Heidelberg, https://link.springer.com/chapter/10.1007/978-3-540-69916-3_7
  6. ^ „Wearable Computing: A First Step Toward Personal Imaging”. IEEE Computer. 30 (2). 
  7. ^ „Premiados Ciberart” (PDF). 
  8. ^ Garments of Paradise: Wearable Discourse in the Digital Age by Susan Elizabeth Ryan. 
  9. ^ „Ripple Headset”. Behance. Приступљено 13. 8. 2015. 
  10. ^ „And you thought the Jawbone headset was stylish”. LA Times. Приступљено 13. 8. 2015. 
  11. ^ „Tie camera”. Spytechs. Приступљено 13. 8. 2015. 
  12. ^ „A timeline of how the Apple Watch was created”. Business Insider (на језику: енглески). Приступљено 2017-10-24. 
  13. ^ „Does the Bluetooth dress signal the future of fashion”. LA Times. Приступљено 13. 8. 2015. 
  14. ^ Krupnick, Ellie (2. 11. 2012). „The Huffington Post: Twitter Dress”. 
  15. ^ Restauri, Denise. „The Brains Behind The Hoodie That Texts”. Forbes. Приступљено 14. 8. 2014. 
  16. ^ Joel Weickgenant Plenty of Spinning, but More Than Just the D.J. July 15, 2009 New York Times
  17. ^ Clark, Evan (9. 2. 2014). „Patents in a Wearable Tech World”. WWD. Приступљено 11. 2. 2014. 
  18. ^ „Understanding Wearable Technology | Aspencor Tech”. Aspencor Tech (на језику: енглески). Aspencor Tech. Приступљено 2015-11-07. 
  19. ^ Harishchandra Dubey; Jon C. Goldberg; Mohammadreza Abtahi; Leslie Mahler; Kunal Mankodiya (2015). EchoWear: smartwatch technology for voice and speech treatments of patients with Parkinson's disease. Proceedings of the conference on Wireless Health (WH '15). ACM, New York, NY, USA. стр. Article 15, 8 pages. doi:10.1145/2811780.2811957. 
  20. ^ Achilleas Papageorgiou; Athanasios Zigomitros; Constantinos Patsakis (2015). Personalising and Crowdsourcing Stress Management in Urban Environments via s-Health. Proceedings of the 6th International Conference on Information, Intelligence, Systems and Applications (IISA), 2015. Ionian University, Corfu, Greece. стр. 1—4 pages. doi:10.1109/IISA.2015.7388027. 
  21. ^ Crawford, Mark. „Wearable technology is booming, powered by photonics”. SPIE Newsroom. doi:10.1117/2.2201606.01. 
  22. ^ Zalud, Bill (јануар 2015). „The Age of Wearables Is on Us”. SDM: 72—73. 
  23. ^ а б Duncan Smith The Rise of the Virtual Trainer July 13, 2009 Product Design and Development
  24. ^ Simon Jones In pro sports, wearabletech is already mainstream. December 9, 2013, WearableTechWatch
  25. ^ Li, Ryan T.; Kling, Scott R.; Salata, Michael J.; Cupp, Sean A.; Sheehan, Joseph; Voos, James E. (2016-01-01). „Wearable Performance Devices in Sports Medicine”. Sports Health (на језику: енглески). 8 (1): 74—78. ISSN 1941-7381. doi:10.1177/1941738115616917. 
  26. ^ „Tech specs”. Google. Приступљено 20. 4. 2013. 
  27. ^ „Google Finally Reveals Glass Specifications, MyGlass App Now Live”. Self Screens. Приступљено 11. 8. 2013. 
  28. ^ „Google has admitted that releasing Google Glass early may have been a mistake”. Business Insider. Приступљено 17. 3. 2016. 
  29. ^ Jones, Simon. „Analysis: Why Google killed Glass”. WearableTechWatch. Приступљено 11. 8. 2015. 
  30. ^ More Than One Million Smart Watches will be Shipped in 2013, ABI Research
  31. ^ „Moto 360: It’s Time”. The Official Motorola Blog. Приступљено 18. 3. 2014. 
  32. ^ „Sharing what’s up our sleeve: Android coming to wearables”. Official Google Blog. Приступљено 18. 3. 2014. 
  33. ^ „Wearable tech at CES 2014: Many, many small steps”. CNET. Приступљено 17. 3. 2016. 
  34. ^ „Energy-Efficient Integration of Continuous Context Sensing and Prediction into Smartwatches”. Sensors Journal. Приступљено 5. 10. 2015. 
  35. ^ Redmond, SJ; Lovell, NH; Yang, GZ; Horsch, A; Lukowicz, P; Murrugarra, L; Marschollek, M. „What Does Big Data Mean for Wearable Sensor Systems?”. Yearb Med Inform. 9: 135—42. PMC 4287062Слободан приступ. PMID 25123733. doi:10.15265/IY-2014-0019. 
  36. ^ „Data Mining for Wearable Sensors in Health Monitoring Systems: A Review of Recent Trends and Challenges”. NCBI. Приступљено 17. 3. 2016. 
  37. ^ „Wearable Technology, Biometric Information, Data Collection | JD Supra”. JD Supra. Приступљено 2016-12-13. 
  38. ^ Papagiannakis, George. „A survey of mobile and wireless technologies for augmented reality systems” (PDF). 
  39. ^ McGregor, Jay (25. 7. 2014). „India's Take On Google Glass, A Vibrating Smartshoe”. Forbes. Приступљено 26. 7. 2014. 
  40. ^ Thoppil, Dhanya Ann Thoppil (24. 7. 2014). „India’s Answer to Google Glass: The Smartshoe”. The Wall Street Journal. Приступљено 26. 7. 2014. 
  41. ^ Anthony, Sebastian (24. 7. 2014). „The smartshoe: A much more sensible approach to wearable computing than Glass or a smartwatch”. Extreme Tech. Приступљено 26. 7. 2014. 
  42. ^ „A smart shoe from Indian firm”. Deccan Chronicle. 27. 7. 2014. Приступљено 26. 7. 2014. 
  43. ^ „Can you feel me now?”. MIT News. Приступљено 2017-10-24. 
  44. ^ „Wearable system helps visually impaired users navigate”. MIT News. Приступљено 2017-10-24. 
  45. ^ McFarland, Matt. „JanSport's high-tech backpack gives teens a new way to express themselves”. CNNMoney. Приступљено 2017-10-26. 
  46. ^ „Researchers design moisture-responsive workout suit”. MIT News. Приступљено 2017-10-26. 
  47. ^ Greathouse, John. „This Wearable Will Tell You When You're Drunk”. Forbes (на језику: енглески). Приступљено 2017-10-25. 
  48. ^ Bell, Lee. „Best Wearable Tech And Fitness Gadgets 2017 (Updated)”. Forbes (на језику: енглески). Приступљено 2017-10-25. 
  49. ^ Coldewey, Devin. „Smartwatches could soon tell you when you’re getting sick”. TechCrunch (на језику: енглески). Приступљено 2017-10-25. 
  50. ^ Strange, Adario. „Microsoft Research shows off its augmented reality glasses”. Mashable (на језику: енглески). Приступљено 2017-10-26. 
  51. ^ „Here's how Snapchat's new Spectacles will work”. The Verge. Приступљено 2017-10-26. 
  52. ^ „General Wellness: Policy for Low Risk Devices - Draft Guidance for Industry and Food and Drug Administration Staff” (PDF). U.S. Food and Drug Administration. FDA. јануар 2015. 

External links